1 00:00:08,660 --> 00:00:10,510 Welcome back to the course. 2 00:00:10,510 --> 00:00:12,260 My name is Hans de Bruijn. 3 00:00:12,260 --> 00:00:17,450 I'm professor of Public Administration and Management at the TU Delft. 4 00:00:17,450 --> 00:00:22,410 My research is on complex decision-making processes in the public sector and at the 5 00:00:22,410 --> 00:00:28,580 intersection of the public and private sector, including various utility sectors. 6 00:00:28,580 --> 00:00:33,820 This lecture is an introduction to the governance of privatized or liberalized utility sectors, 7 00:00:33,820 --> 00:00:38,839 like transport, electricity, natural gas or telecom. 8 00:00:38,839 --> 00:00:42,309 The basic philosophy of liberalization has always been very simple. 9 00:00:42,309 --> 00:00:44,840 There is a network and there is a service. 10 00:00:44,840 --> 00:00:47,690 For example, Rail and transport. 11 00:00:47,690 --> 00:00:51,730 Or a electricity network and the delivery of electricity. 12 00:00:51,730 --> 00:00:57,600 The costs of the roll out and maintenance of a network are sometimes so extremely high, 13 00:00:57,600 --> 00:01:02,900 that no private party is willing to invest in it and the network is therefor in public hands. 14 00:01:03,270 --> 00:01:07,890 Is some countries there is an additional argument for that: networks are strategic assets and 15 00:01:07,890 --> 00:01:11,759 should therefor not be owned by private parties. 16 00:01:11,759 --> 00:01:18,759 But in other countries have no problem with networks being owned by private parties. 17 00:01:19,080 --> 00:01:24,250 The owner of the network should not be the one who delivers the service - so the unbundling 18 00:01:24,250 --> 00:01:29,630 of network and service delivery is key in the liberalization philosophy. 19 00:01:29,630 --> 00:01:33,240 Former incumbents, that owned the network and delivered the service, 20 00:01:33,240 --> 00:01:35,130 have been split up. 21 00:01:35,130 --> 00:01:40,000 One part of the incumbent's organization has developed into a network owner; 22 00:01:40,000 --> 00:01:44,039 the other part delivers a service. 23 00:01:44,039 --> 00:01:51,500 But service delivery should not be a monopoly, so the former incumbent that is now only delivering 24 00:01:51,500 --> 00:01:56,030 a service, is faced with competitors. 25 00:01:56,030 --> 00:02:00,720 This is a blueprint for a greenfield situation. 26 00:02:00,720 --> 00:02:05,500 And we all know, blueprints do not work and greenfield situations 27 00:02:05,500 --> 00:02:09,860 do not exist! There are many differences between sectors, 28 00:02:09,860 --> 00:02:16,200 many different brownfield situations, incumbents sometimes tried to hamper new parties, 29 00:02:16,200 --> 00:02:21,530 business models proved to be less attractive that originally thought - but the basics of 30 00:02:21,530 --> 00:02:28,000 this philosophy are visible in almost all utility sectors. 31 00:02:28,000 --> 00:02:33,380 One of the main consequences of this philosophy is the extreme organizational fragmentation 32 00:02:33,380 --> 00:02:40,170 of the utility sectors as we also explained to you in the animation during week 1. 33 00:02:40,170 --> 00:02:43,350 In the old days, there was sometimes only one organization, 34 00:02:43,350 --> 00:02:47,580 a public monopolist, that owned the network and delivered the service. 35 00:02:47,580 --> 00:02:52,550 Now there are many companies delivering services and there are sometimes even competing networks 36 00:02:52,550 --> 00:02:56,510 - particularly in the world of Internet and telecom. 37 00:02:56,510 --> 00:03:00,870 So there is this fragmentation, but there is another thing - the convergence 38 00:03:00,870 --> 00:03:02,430 of utility sectors. 39 00:03:02,430 --> 00:03:07,069 In the old days there were clear distinctions between for example electricity and transport 40 00:03:07,069 --> 00:03:10,990 - but now these two sectors are converging. 41 00:03:10,990 --> 00:03:14,819 Solar and wind energy are unpredictable sources of energy, 42 00:03:14,819 --> 00:03:16,490 so there might be under- or over-production. 43 00:03:16,490 --> 00:03:22,210 That's a problem and the storages of electricity might be the solution. 44 00:03:22,210 --> 00:03:26,520 How can be store electricity? Well, perhaps the batteries of electric vehicles 45 00:03:26,520 --> 00:03:33,520 are the solution - and the sector of electricity and transport are suddenly closely connected. 46 00:03:33,990 --> 00:03:39,370 So fragmented sector are converging, and the result is a spaghetti-like situation. 47 00:03:39,370 --> 00:03:43,020 Many actors, many interdependencies - what the social scientists 48 00:03:43,020 --> 00:03:48,220 call 'a multi-actor network'. 49 00:03:48,220 --> 00:03:53,910 As part of the assignment for week 2 we showed you how to make an actor analysis. 50 00:03:53,910 --> 00:03:57,209 Sometimes these actors have to work together. 51 00:03:57,209 --> 00:04:00,870 Take the transport sector, with its many players: several modalities, 52 00:04:00,870 --> 00:04:06,790 many regions and per modality, per region a number of players, 53 00:04:06,790 --> 00:04:10,650 both public and private, with completely different interest and no 54 00:04:10,650 --> 00:04:12,270 central authority. 55 00:04:12,270 --> 00:04:17,700 No single actor is in control, there is a network of interdependencies between these actors. 56 00:04:18,039 --> 00:04:21,229 As said, sometimes they have to work together 57 00:04:21,229 --> 00:04:25,040 from a client's perspective, it is very attractive to have one pass that 58 00:04:25,040 --> 00:04:31,000 can be used in the whole country, but it requires cooperation between all these players. 59 00:04:31,000 --> 00:04:38,600 Cooperation in a multi-actor network is extremely difficult - because of the many different interests. 60 00:04:38,600 --> 00:04:43,400 How to get actors aligned, when they have conflicting interests. 61 00:04:43,400 --> 00:04:47,310 In the remaining part of this lecture, I will explain the essence of getting actors 62 00:04:47,310 --> 00:04:50,030 aligned in a multi-actor world. 63 00:04:50,030 --> 00:04:53,270 And I will use a simple example: a family. 64 00:04:53,270 --> 00:04:57,790 A family of five - father, mother, a 19 year old daughter, 65 00:04:57,790 --> 00:05:03,900 a 16 year old daughter and a boy of 8 years old. 66 00:05:03,900 --> 00:05:05,220 Fragmentation. 67 00:05:05,220 --> 00:05:07,530 And there are probably different interests in the family. 68 00:05:07,530 --> 00:05:09,310 There is no central authority. 69 00:05:09,310 --> 00:05:18,100 Mum and dad are equals, and the eldest daughter is 19 years old, so she has blocking power. 70 00:05:18,150 --> 00:05:20,310 The father has a brilliant idea. 71 00:05:20,310 --> 00:05:24,500 He has planned a summer holiday to Italy, in august next year. 72 00:05:24,500 --> 00:05:27,270 And he is trying to get his family aligned. 73 00:05:27,270 --> 00:05:29,780 Unfortunately, no one agrees with this idea. 74 00:05:29,780 --> 00:05:32,210 There is no support for this plan. 75 00:05:32,210 --> 00:05:38,320 And you will understand, pushing this idea through is pointless endeavor. 76 00:05:38,320 --> 00:05:47,000 What to do? The idea is: change this game form a one issue game to a multi-issue game. 77 00:05:47,080 --> 00:05:52,200 Put more issues on the agenda than just the summer holiday. 78 00:05:52,260 --> 00:05:56,900 Just a few examples: party rules, buying a dog, 79 00:05:56,970 --> 00:06:00,120 investing in more iPads, spending weekends together, 80 00:06:00,120 --> 00:06:03,340 the skiing holiday, pocket money, etc. etc. 81 00:06:03,340 --> 00:06:10,240 The mechanism is: the agenda has so many issues, that there is potential gain and potential 82 00:06:10,240 --> 00:06:12,820 pain for each of the players. 83 00:06:12,820 --> 00:06:17,540 What's the impact of a multi-issue game? 4 things. 84 00:06:17,540 --> 00:06:22,669 1. A multi-issue game is an incentive to sit down with each other. 85 00:06:22,669 --> 00:06:25,930 An incentive to enter the process of cooperation. 86 00:06:25,930 --> 00:06:28,870 Each player knows - there is something in it for me, 87 00:06:28,870 --> 00:06:32,370 and without cooperation, there is no perspective of gain. 88 00:06:32,370 --> 00:06:34,490 And believe me, once you have entered the process, 89 00:06:34,490 --> 00:06:39,020 it is very hard to leave the process. 90 00:06:39,020 --> 00:06:45,300 2. A multi-issue game is an incentive for unfreezing. 91 00:06:45,300 --> 00:06:49,380 In a one issue game, there is always the risk of an either-or situation. 92 00:06:49,380 --> 00:06:53,949 Either in favor of a summer holiday in Italy or against a summer holiday in Italy. 93 00:06:53,949 --> 00:06:56,800 And that might easily result in a stalemate. 94 00:06:56,800 --> 00:07:00,940 In a multi-issue game, parties will almost automatically become more 95 00:07:00,940 --> 00:07:04,190 flexible, because the multi-issue game forces them to 96 00:07:04,190 --> 00:07:07,600 play the game of giving and taking. 97 00:07:07,600 --> 00:07:12,270 3. A multi-issue game has strong incentives for cooperation. 98 00:07:12,270 --> 00:07:18,460 How does that work? Suppose this family has had several meetings and has reached deals 99 00:07:18,460 --> 00:07:20,310 on each of this issue. 100 00:07:20,310 --> 00:07:22,000 So there is a deal on party rules. 101 00:07:22,000 --> 00:07:25,650 Two family members like the deal, three others don't. 102 00:07:25,650 --> 00:07:29,320 there is a deal on the dog - three agree, two don't. 103 00:07:29,320 --> 00:07:33,860 A deal on the skiing holiday - four proponents, 1 opponent. 104 00:07:33,860 --> 00:07:37,800 Per issue, we'll find another coalition of proponents 105 00:07:37,800 --> 00:07:39,650 and opponents. 106 00:07:39,650 --> 00:07:42,520 So there are changing coalitions. 107 00:07:42,520 --> 00:07:48,110 And changing coalitions create incentives for cooperative behavior. 108 00:07:48,110 --> 00:07:52,210 Why? You are my opponent on issue 1. 109 00:07:52,210 --> 00:07:56,310 Normally, I would try to block you. 110 00:07:56,310 --> 00:08:02,940 But I know I need your support on issue 2, on which we agree and work together. 111 00:08:02,940 --> 00:08:08,330 Because of that - I will behave moderately when talking about issue 1. 112 00:08:09,000 --> 00:08:15,960 4. Can you imagine that the conclusion of this family is that there will be no summer holiday 113 00:08:15,960 --> 00:08:19,240 at all, and that the father of the family is perfectly 114 00:08:19,240 --> 00:08:22,330 happy with that? Yes. 115 00:08:22,330 --> 00:08:26,400 Why? Because the father will learn during the process. 116 00:08:26,400 --> 00:08:30,169 There are so many issue on the agenda, that there are many other ways to serve his 117 00:08:30,169 --> 00:08:33,259 interest - having his family together. 118 00:08:33,259 --> 00:08:38,209 Multi-issue processes are an incentive for learning. 119 00:08:38,209 --> 00:08:39,449 Back to the world of infrastructure. 120 00:08:39,449 --> 00:08:42,539 There is more fragmentation than before. 121 00:08:42,539 --> 00:08:44,139 That makes it, one the hand, 122 00:08:44,139 --> 00:08:45,259 harder to cooperate. 123 00:08:45,259 --> 00:08:50,319 One the other hand, more organizations often means more issues, 124 00:08:50,319 --> 00:08:54,110 and more issue make it easier to find common ground. 125 00:08:54,110 --> 00:08:58,490 So when all the organizations in the transport sector have to reach consensus on one travel card, 126 00:08:58,490 --> 00:09:02,179 never say: this is the envisaged cart, 127 00:09:02,179 --> 00:09:05,660 please accept it, but try to collect a series of issues. 128 00:09:05,660 --> 00:09:10,079 The more issues you have, the easier it is to get the parties aligned!